i have a code that when the bomb comes in contact with another actor it blows up but the bomb doesn't go away the actor that it came in contact with did. the code i use to add the explosion is
private void checkCollision()
{
Bomb a = (Bomb) getOneIntersectingObject(Bomb.class);
if(a != null) {
getWorld().addObject(new Explosion(), getX(), getY());
getWorld().removeObject(this);
}
}

