import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) public class EatenPlayers extends World { /** * Constructor for objects of class EatenPlayers. * */ public EatenPlayers() { super(600, 400, 1); } public void act() { checkPlayers(); } private void checkPlayers() { if (getObjects(Penguin.class).isEmpty())if(getObjects(Bee.class).isEmpty()) { Greenfoot.stop(); } } }

