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Greenfoot back
roronoa
roronoa wrote ...

2012/11/2

Internet connection

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roronoa roronoa

2012/11/2

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Hi, I wanted to make a online multiplayer, how to build up a connection between the players?
MatheMagician MatheMagician

2012/11/2

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You cannot design multi-player easily with greenfoot: this discussion does a good job of explaining why.
roronoa roronoa

2012/11/2

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So, could you recommend a programming platform for beginners, which is able to design online multi-players easier than greenfoot?
roronoa roronoa

2012/11/2

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It suppose to be a card game, so it's a pretty simple game, but the online option is pretty important.
MatheMagician MatheMagician

2012/11/2

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I do not know of many other IDEs. Though multiplayer is going to be hard where ever you do it.
SPower SPower

2012/11/2

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Multiplayer games over networking are mostly very complicated. It's never built for beginners: it will be build for experienced programmers which really want to sell their game. The easiest framework for multiplayer games over the Internet or over Bluetooth I know of is GameKit in iOS, but that's not really for beginners, it's also not using java.
roronoa roronoa

2012/11/2

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So maybe someone could help me with this?
SPower SPower

2012/11/2

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You mean using GameKit or doing it still in Greenfoot?
roronoa roronoa

2012/11/2

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In Greenfoot.
SPower SPower

2012/11/2

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Read better:
MatheMagician wrote...
You cannot design multi-player easily with greenfoot: this discussion does a good job of explaining why.
roronoa roronoa

2012/11/2

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He says "You cannot design multi-player EASILY with greenfoot", but it's possible, right?
SPower SPower

2012/11/2

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Well, probably you have to change some greenfoot code and search the web for possibilities to do it in raw java. So that would be even a challenge for most of the people here!
SPower SPower

2012/11/2

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Maybe this scenario can help you start. Another note is that it will not run on the greenfoot gallery if you'd do that, unfortunately
danpost danpost

2012/11/2

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There are only two scenarios that I know of that have been created thus far that deal with any type of user interaction. One is Multi-chat by DonaldDuck; the other is Private Messaging by yours truly. The interaction between users in both are nothing near what one would need for most games (except for maybe chess, or other slow paced games as such). What kind of multi-player game are/were you intending to create? What kind of response time-frame are you looking at (between moves)?
roronoa roronoa

2012/11/2

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I wanted to create a card game called "Glory to Rome". So the response time-frame is comparable to chess.
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