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Greenfoot back
mik
mik wrote ...

2011/8/25

Now here's a challenge...

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mik mik

2011/8/25

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Why is there no angry birds clone in the Gallery here? :-)
K_O_P K_O_P

2011/8/25

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I think the problem might be, to write the Gravity, that the Objects fall...?
ThinKing ThinKing

2011/8/25

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Well.. I think it doesn't have to be a problem @all. Have a good look/search, you might see some real interesting scenarios, some with/without source, handle jumping, falling, gravitational forces and more relative stuff!
mjrb4 mjrb4

2011/8/25

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My excuse is I've just come out of my final year project where our group wrote a 3D physics engine. I therefore don't feel like touching them again for at least another few years ;)
Builderboy2005 Builderboy2005

2011/8/25

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Physics is probably the largest hurdle, those types of engines can be really hard to build! If someone were to write a library however, it may be more feasible.
poink poink

2011/8/26

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hmm, a google search for physics library java shows 18.500.000 results, there's a lot of usefull stuff
AwesomeNameGuy AwesomeNameGuy

2011/8/28

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You know, I'd be willing to give it a shot in exchange for advice or collaberation. You know, like design stuff, or help for problems I might have. I think I can handle the physics, but coding a game like that might be a little tough for me.
mik mik

2011/8/28

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Okay, I think there are a few things that people can start working on. The trick to get something like this done is to work in small steps. First, someone can make some graphics. We shouldn't just do a straight copy of the original, but make our own. Second, someone could start work on flinging an object (the bird) of a slingshot. The physics for that are relatively simple. It might be interesting, for a start, to look at these scenarios: Marbles (for the mouse interaction) Target (for interaction and gravity throw) Someone else could start looking at stacking some objects on top of each other. For a target. Any volunteers?
kiarocks kiarocks

2011/8/28

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ill be a volunteer, but i have junior high school also. Why not use lunarlander scenario for gravity?
Builderboy2005 Builderboy2005

2011/8/28

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I can work on the physics of the stacking objects. I have been thinking about working on a rigid body collision solver for a while, and this will be really useful ^^
mik mik

2011/8/28

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@kiarocks - you're right that lunarlander would be much easier. But don't aim too low -- you'll be surprised what you can achieve if you give it a try!
kiarocks kiarocks

2011/8/28

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oh yeah, i deleted the lunar lander. re-downloading now...
kiarocks kiarocks

2011/8/28

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AHHHHH!!!!! where can you download it!
kiarocks kiarocks

2011/8/28

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reopened .zip and got it..
AwesomeNameGuy AwesomeNameGuy

2011/8/29

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I'll work on a scenario where you fling an object out of a slingshot. Shouldn't take me too long to have it up.
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