Can you make multiple classes declared as the same actor or similar? Like:
Actor leftcollide = getOneObjectAtOffset(-20, 0 , Wall.class||Platform.class||Block.class);
if (leftcollide!=null){xmove=0;}
as apposed to:
Actor leftcollide1 = getOneObjectAtOffset(-20,0,Wall.class);
Actor leftcollide2 = getOneObjectAtOffset(-20,0,Platform.class);
Actor leftcollide3 = getOneObjectAtOffset(-20,0,Block.class);
if (leftcollide1!=null||leftcollide2!=null||leftcollide3!=null){xmove=0;}

