Hi there, so I'm on the final stage of my Little Crab game! But I was just wondering how I give an actor (in this case the Crab) lives. So for example if the Lobster ate the Crab, the Crab would simply "respawn" (relocate) in a different position and each time this occurred it would cause the Crab to lose a life. I would like the Crab to have a total of 5 lives.
I've created a new actor named LifeCounter and here is the code so far:
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class LifeCounter here. * * @author (your name) * @version (a version number or a date) */ public class LifeCounter extends Actor { /** * Act - do whatever the LifeCounter wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ private int crabLives ; }