Ok I fixed the error but I still wont respawn.
Why?


import greenfoot.*; import java.util.List; import java.util.ArrayList; /** * SWorld is a super-class for a scrolling world (horizontal, vertical, or both).<br><br> * Author: danpost<br>Version: November 21, 2012 (v1.2)<br><br> * To implement this super-class: * <l><li>(1) create a sub-class of this class</li> * <li>(2) use a <i>super(....)</i> call to one of the constructors in this class</li> * <li>(3) create the main actor (one that always stays in view) and call the <i>setMainActor</i> method</li> * <li>(4) (optional) set a scrolling background image using a call to <i>setScrollingBackground</i></li></l><br> * NOTE: the order of steps above is very important<br><br> * There are two methods to add other objects into the world: * <l><li>the standard method <i>addObject(Actor, int, int)</i> can be used to add a scrollable actor into the world</li> * <li>a secondary method <i>addObject(Actor, int, int, boolean)</i> which is equivalent to the standard method, except * that the boolean will indicate the scrollable state of the object.</li></l> * * The width and height dimensions for both the world and the universe of scenarios with a cell size greater than one * will be raised to the nearest odd values to center the main actor. */ public class SWorld extends World { private int scrollingWidth, scrollingHeight; // limits for main actor within universal coordinates private int actorMinX, actorMaxX, actorMinY, actorMaxY; // limits for main actor within world coordinates private int AMT_X, AMT_Y; // initial scrolled amount private int scrollType; // indicates scrolling directions (0=none, 1=horizontal, 2=vertical, 3=both) Actor mainActor = null; // the actor that always stays visible private List<Actor>genActors = new ArrayList(); // lists all generic scrolling actor objects private GreenfootImage background = null; /** * The constructor for a universal scroller. * Creates an unbounded world and sets the size of the scrollable area. * * @param wide the window width * @param high the window height * @param cellSize the size of each cell * @param scrollWide the scrollable width (minimum value is window width) * @param scrollHigh the scrollable height (minimum value is window height) */ public SWorld(int wide, int high, int cellSize, int scrollWide, int scrollHigh) { super(cellSize==1?wide:(wide/2)*2+1, cellSize==1?high:(high/2)*2+1, cellSize, false); scrollType=(scrollWide>wide?1:0)+(scrollHigh>high?2:0); scrollingWidth=scrollType%2==1?scrollWide:wide; scrollingHeight=scrollType/2==1?scrollHigh:high; } /** * The constructor for a horizontal (side) scroller. * Calls the universal scroller constructor with scrollHigh equal to the window height parameter. * * @param wide the window width * @param high the window height * @param cellSize the size of each cell * @param scrollWide the scrollable width (minimum value is window width) */ public SWorld(int wide, int high, int cellSize, int scrollWide) { this(wide, high, cellSize, scrollWide, high); } /** * Adds the main actor into the world at the center of the window.<br><br> * NOTE: this method must be called prior to calling <i>setScrollingBackground</i>. * Sets the range in movement within the window for the actor, and determines the range of horizontal * and vertical scrollable movement allowable for the actor.<br><br> * * @param main the actor that is to always stay in view * @param xRange the horizontal range of movement within the window * @param yRange the vertical range of movement within the window */ public void setMainActor(Actor main, int xRange, int yRange) { if (main==null) { System.out.println("A main actor MUST be supplied."); System.out.println(""); return; } super.addObject(main, getWidth()/2, getHeight()/2); mainActor = main; xRange=(int)Math.min(xRange, getWidth()); yRange=(int)Math.min(yRange, getHeight()); actorMinX=getWidth()/2-xRange/2; actorMaxX=getWidth()/2+xRange/2; actorMinY=getHeight()/2-yRange/2; actorMaxY=getHeight()/2+yRange/2; } /** * Adds a scrolling background to the world; see method description for notes on unwanted results.<br><br> * NOTE: for this method to work, the main actor must have previously been set with <i>setMainActor</i>. The image will then * be scaled to the appropriate size. For a world with a cell-size of one, the width of the image will be equal to the * sum of the scroll width and the window width minus the actor's horizontal range within the window, if it is scrollable * in that direction; the calculation for the height is similar; the image is centered in the scrollable world. * * @param scrollingBackground the image to be used for the scrolling background of the world */ public void setScrollingBackground(GreenfootImage scrollingBackground) { if(mainActor==null) { System.out.println("'setMainActor' MUST be called prior to calling 'setScrollingBackground'."); System.out.println(""); return; } background = new GreenfootImage(scrollingBackground); background.scale(scrollingWidth*getCellSize(), scrollingHeight*getCellSize()); scrollBackground(); } /** * Adds an object into the world, listing it in an the Actor array if it is a scrollable object * * @param obj the object to add to the world * @param xLoc the x-coordinate to place the object * @param yLoc the y-coordinate to place the object * @param scroller a flag indicating whether this object is of scrollable type or not */ public void addObject(Actor obj, int xLoc, int yLoc, boolean scroller) { super.addObject(obj, xLoc, yLoc); if(scroller) genActors.add(obj); } /** * Adds a scrollable object into the world, listing them in the Actor array. * * @param obj the scrollable object to add to the world * @param xLoc the x-coordinate to place the object * @param yLoc the y-coordinate to place the object */ public void addObject(Actor obj, int xLoc, int yLoc) { addObject(obj, xLoc, yLoc, true); } /** * Removes an object from the world, re-defining fields as neccessary * * @param obj the object to be removed from the world */ public void removeObject(Actor obj) { if(obj==null)return; if(obj.equals(mainActor))mainActor=null; else genActors.remove(obj); super.removeObject(obj); } /** * Removes a collection of objects from the world, calling <i>removeObject(Actor)</i> for each one in the list * * @param objs the collection or list of objects to be removed from the world */ public void removeObjects(List<Actor>objs) { for(Actor obj:objs)removeObject(obj); } /** * Runs the scrolling. */ public void act() { scrollObjects(); scrollBackground(); } /** * Scrolls the background image. */ public void scrollBackground() { if (background==null ) return; GreenfootImage image = new GreenfootImage(background); image.drawImage(background, (getWidth()*getCellSize()-background.getWidth())/2-AMT_X*getCellSize(), (getHeight()*getCellSize()-background.getHeight())/2-AMT_Y*getCellSize()); setBackground(image); } /** * Scrolls all scrollable object. Determines how far outside boundary limits the main actor is, and moves all neccessary * objects in the same direction, moving the main actor back within boundary limits. A background can be * made up of scrollable actor object(s) to produce a scrolling background; however, determining intersectors with object * will have to include the background object as being one or more of them when using <i>null</i> for the class of intersector. */ public void scrollObjects() { if (mainActor==null) return; // determine how far the main actor is outside its standard window limits int dx=0, dy=0; if(mainActor.getX()<actorMinX) dx=actorMinX-mainActor.getX(); if(mainActor.getX()>actorMaxX) dx=actorMaxX-mainActor.getX(); if(mainActor.getY()<actorMinY) dy=actorMinY-mainActor.getY(); if(mainActor.getY()>actorMaxY) dy=actorMaxY-mainActor.getY(); if(dx==0 && dy==0) return; // not outside window limits // ** outside standard window limits ** AMT_X-=dx; AMT_Y-=dy;// track scroll amount // move all objects to place main actor back within standard window limits mainActor.setLocation(mainActor.getX()+dx, mainActor.getY()+dy); for(Object obj : genActors) { Actor actor=(Actor)obj; actor.setLocation(actor.getX()+dx, actor.getY()+dy); } // determine how far the background is inside the world limits dx=0; dy=0; if(AMT_X > scrollingWidth/2-getWidth()/2) dx=AMT_X-(scrollingWidth/2-getWidth()/2); if(AMT_X < getWidth()/2-scrollingWidth/2) dx=AMT_X-(getWidth()/2-scrollingWidth/2); if(AMT_Y > scrollingHeight/2-getHeight()/2) dy=AMT_Y-(scrollingHeight/2-getHeight()/2); if(AMT_Y < getHeight()/2-scrollingHeight/2) dy=AMT_Y-(getHeight()/2-scrollingHeight/2); if(dx==0 && dy==0) return; // background image covers the world // ** background does not completely cover world limits AMT_X-=dx; AMT_Y-=dy; // adjust scroll amount // move all objects so background covers the world mainActor.setLocation(mainActor.getX()+dx, mainActor.getY()+dy); for(Object obj : genActors) { Actor actor=(Actor)obj; actor.setLocation(actor.getX()+dx, actor.getY()+dy); } // determine how far main actor is outside universal limits dx=0; dy=0; if(mainActor.getX() < 0) dx=0-mainActor.getX(); if(mainActor.getX() > getWidth()-1) dx=(getWidth()-1)-mainActor.getX(); if(mainActor.getY() < 0) dy=0-mainActor.getY(); if(mainActor.getY() > getHeight()-1) dy=(getHeight()-1)-mainActor.getY(); if(dx==0 && dy==0) return; // ** outside universal limits // move main actor back within world limits mainActor.setLocation(mainActor.getX()+dx, mainActor.getY()+dy); } }
import greenfoot.*; /** * Class MyWorld: sample world to show how to make use of my world super-class SWorld */ public class MyWorld extends SWorld { Dot dot3 = new Dot(); /** * Creates a scrolling world using a main actor, a background, some obstacles, and a non-scrolling score. */ public MyWorld() { super(900, 400, 1, 1000); // scroll world constructor call; last parameter is scroll width // in the following statement, the main actor is placed in the center of the window prepare(); setMainActor(new Lobster(), 250, 300); // the int parameters are centered window x and y ranges // to start the main actor elsewhere mainActor.setLocation( dot3.getX()+50, dot3.getY()-30); } public void act() { scrollObjects(); scrollBackground(); if (getObjects(Lobster.class).size() == 0) { setMainActor(new Lobster(), 250, 300); mainActor.setLocation(dot3.getX()+50, dot3.getY()-30); } } /** * Prepare the world for the start of the program. That is: create the initial * objects and add them to the world. */ private void prepare() { Dot dot = new Dot(); addObject(dot, 66, 319); Dot dot2 = new Dot(); addObject(dot2, 64, 346); dot2.setLocation(58, 338); dot.setLocation(59, 319); addObject(dot3, 59, 357); Dot dot4 = new Dot(); addObject(dot4, 62, 383); Dot dot5 = new Dot(); addObject(dot5, 98, 388); Dot dot6 = new Dot(); addObject(dot6, 80, 387); Dot dot7 = new Dot(); addObject(dot7, 125, 388); Dot dot8 = new Dot(); addObject(dot8, 146, 382); Dot dot9 = new Dot(); addObject(dot9, 164, 377); Dot dot10 = new Dot(); addObject(dot10, 169, 356); Dot dot11 = new Dot(); addObject(dot11, 169, 325); Dot dot12 = new Dot(); addObject(dot12, 170, 337); Dot dot13 = new Dot(); addObject(dot13, 172, 301); Dot dot14 = new Dot(); addObject(dot14, 172, 278); Dot dot15 = new Dot(); addObject(dot15, 172, 251); Dot dot16 = new Dot(); addObject(dot16, 178, 230); Dot dot17 = new Dot(); addObject(dot17, 61, 284); Dot dot18 = new Dot(); addObject(dot18, 65, 294); Dot dot19 = new Dot(); addObject(dot19, 72, 259); Dot dot20 = new Dot(); addObject(dot20, 79, 228); Dot dot21 = new Dot(); addObject(dot21, 75, 238); Dot dot22 = new Dot(); addObject(dot22, 80, 207); Dot dot23 = new Dot(); addObject(dot23, 83, 186); Dot dot24 = new Dot(); addObject(dot24, 174, 214); Dot dot25 = new Dot(); addObject(dot25, 168, 195); Dot dot26 = new Dot(); addObject(dot26, 170, 175); Dot dot27 = new Dot(); addObject(dot27, 90, 166); Dot dot28 = new Dot(); addObject(dot28, 171, 147); Dot dot29 = new Dot(); addObject(dot29, 176, 157); Dot dot30 = new Dot(); addObject(dot30, 172, 129); Dot dot31 = new Dot(); addObject(dot31, 95, 145); Dot dot32 = new Dot(); addObject(dot32, 102, 123); Dot dot33 = new Dot(); addObject(dot33, 99, 98); dot33.setLocation(96, 98); dot32.setLocation(95, 123); Dot dot34 = new Dot(); addObject(dot34, 99, 76); Dot dot35 = new Dot(); addObject(dot35, 105, 54); Dot dot36 = new Dot(); addObject(dot36, 106, 33); Dot dot37 = new Dot(); addObject(dot37, 113, 13); Dot dot38 = new Dot(); addObject(dot38, 138, 12); Dot dot39 = new Dot(); addObject(dot39, 163, 11); Dot dot40 = new Dot(); addObject(dot40, 187, 10); Dot dot41 = new Dot(); addObject(dot41, 210, 8); Dot dot42 = new Dot(); addObject(dot42, 244, 9); Dot dot43 = new Dot(); addObject(dot43, 228, 7); Dot dot44 = new Dot(); addObject(dot44, 273, 6); Dot dot45 = new Dot(); addObject(dot45, 276, 26); Dot dot46 = new Dot(); addObject(dot46, 279, 47); Dot dot47 = new Dot(); addObject(dot47, 282, 75); Dot dot48 = new Dot(); addObject(dot48, 285, 87); Dot dot49 = new Dot(); addObject(dot49, 288, 105); Dot dot50 = new Dot(); addObject(dot50, 289, 127); Dot dot51 = new Dot(); addObject(dot51, 291, 150); Dot dot52 = new Dot(); addObject(dot52, 294, 176); Dot dot53 = new Dot(); addObject(dot53, 188, 128); Dot dot54 = new Dot(); addObject(dot54, 205, 128); Dot dot55 = new Dot(); addObject(dot55, 216, 150); Dot dot56 = new Dot(); addObject(dot56, 218, 170); Dot dot57 = new Dot(); addObject(dot57, 214, 192); Dot dot58 = new Dot(); addObject(dot58, 219, 221); Dot dot59 = new Dot(); addObject(dot59, 223, 249); Dot dot60 = new Dot(); addObject(dot60, 226, 270); Dot dot61 = new Dot(); addObject(dot61, 227, 307); Dot dot62 = new Dot(); addObject(dot62, 230, 282); Dot dot63 = new Dot(); addObject(dot63, 230, 333); Dot dot64 = new Dot(); addObject(dot64, 227, 353); Dot dot65 = new Dot(); addObject(dot65, 228, 374); Dot dot66 = new Dot(); addObject(dot66, 254, 379); Dot dot67 = new Dot(); addObject(dot67, 275, 375); Dot dot68 = new Dot(); addObject(dot68, 303, 370); Dot dot69 = new Dot(); addObject(dot69, 296, 197); Dot dot70 = new Dot(); addObject(dot70, 298, 212); Dot dot71 = new Dot(); addObject(dot71, 298, 226); Dot dot72 = new Dot(); addObject(dot72, 296, 245); Dot dot73 = new Dot(); addObject(dot73, 298, 267); dot70.setLocation(301, 212); dot72.setLocation(300, 245); dot72.setLocation(303, 245); dot73.setLocation(304, 267); dot71.setLocation(307, 226); Dot dot74 = new Dot(); addObject(dot74, 309, 288); Dot dot75 = new Dot(); addObject(dot75, 314, 304); Dot dot76 = new Dot(); addObject(dot76, 328, 377); Dot dot77 = new Dot(); addObject(dot77, 354, 381); Dot dot78 = new Dot(); addObject(dot78, 336, 300); Dot dot79 = new Dot(); addObject(dot79, 356, 299); Dot dot80 = new Dot(); addObject(dot80, 357, 279); Dot dot81 = new Dot(); addObject(dot81, 361, 259); Dot dot82 = new Dot(); addObject(dot82, 360, 238); Dot dot83 = new Dot(); addObject(dot83, 403, 182); Dot dot84 = new Dot(); addObject(dot84, 382, 184); Dot dot85 = new Dot(); addObject(dot85, 370, 181); Dot dot86 = new Dot(); addObject(dot86, 349, 234); Dot dot87 = new Dot(); addObject(dot87, 329, 233); Dot dot88 = new Dot(); addObject(dot88, 351, 179); Dot dot89 = new Dot(); addObject(dot89, 319, 124); Dot dot90 = new Dot(); addObject(dot90, 347, 124); Dot dot91 = new Dot(); addObject(dot91, 379, 126); Dot dot92 = new Dot(); addObject(dot92, 407, 126); dot88.setLocation(355, 179); removeObject(dot88); dot85.setLocation(370, 178); dot85.setLocation(361, 177); dot85.setLocation(359, 170); dot85.setLocation(358, 171); dot84.setLocation(381, 172); dot83.setLocation(406, 172); dot90.setLocation(347, 110); dot89.setLocation(320, 106); dot91.setLocation(381, 103); dot92.setLocation(410, 105); dot90.setLocation(347, 106); Dot dot93 = new Dot(); addObject(dot93, 378, 374); Dot dot94 = new Dot(); addObject(dot94, 402, 375); Dot dot95 = new Dot(); addObject(dot95, 430, 381); Dot dot96 = new Dot(); addObject(dot96, 458, 381); Dot dot97 = new Dot(); addObject(dot97, 461, 356); Dot dot98 = new Dot(); addObject(dot98, 461, 332); Dot dot99 = new Dot(); addObject(dot99, 459, 304); Dot dot100 = new Dot(); addObject(dot100, 462, 286); Dot dot101 = new Dot(); addObject(dot101, 454, 258); Dot dot102 = new Dot(); addObject(dot102, 451, 236); Dot dot103 = new Dot(); addObject(dot103, 447, 207); Dot dot104 = new Dot(); addObject(dot104, 426, 186); Dot dot105 = new Dot(); addObject(dot105, 412, 78); Dot dot106 = new Dot(); addObject(dot106, 415, 48); Dot dot107 = new Dot(); addObject(dot107, 416, 25); Dot dot108 = new Dot(); addObject(dot108, 444, 25); Dot dot109 = new Dot(); addObject(dot109, 473, 25); Dot dot110 = new Dot(); addObject(dot110, 507, 25); Dot dot111 = new Dot(); addObject(dot111, 544, 31); Dot dot112 = new Dot(); addObject(dot112, 466, 190); Dot dot113 = new Dot(); addObject(dot113, 474, 166); Dot dot114 = new Dot(); addObject(dot114, 478, 134); Dot dot115 = new Dot(); addObject(dot115, 484, 93); Dot dot116 = new Dot(); addObject(dot116, 490, 113); Dot dot117 = new Dot(); addObject(dot117, 519, 98); Dot dot118 = new Dot(); addObject(dot118, 503, 97); Dot dot119 = new Dot(); addObject(dot119, 548, 107); dot110.setLocation(504, 18); dot111.setLocation(540, 16); dot109.setLocation(477, 19); dot109.setLocation(478, 9); dot109.setLocation(476, 9); dot109.setLocation(477, 24); dot108.setLocation(448, 21); dot118.setLocation(542, 131); dot117.setLocation(517, 98); dot117.setLocation(515, 99); dot116.setLocation(482, 110); Dot dot120 = new Dot(); addObject(dot120, 565, 21); dot118.setLocation(572, 108); Dot dot121 = new Dot(); addObject(dot121, 591, 20); Dot dot122 = new Dot(); addObject(dot122, 619, 17); Dot dot123 = new Dot(); addObject(dot123, 642, 14); Dot dot124 = new Dot(); addObject(dot124, 665, 14); Dot dot125 = new Dot(); addObject(dot125, 692, 19); Dot dot126 = new Dot(); addObject(dot126, 606, 110); Dot dot127 = new Dot(); addObject(dot127, 594, 106); Dot dot128 = new Dot(); addObject(dot128, 627, 106); Dot dot129 = new Dot(); addObject(dot129, 657, 107); Dot dot130 = new Dot(); addObject(dot130, 678, 101); Dot dot131 = new Dot(); addObject(dot131, 703, 103); Dot dot132 = new Dot(); addObject(dot132, 725, 108); Dot dot133 = new Dot(); addObject(dot133, 746, 108); Dot dot134 = new Dot(); addObject(dot134, 767, 108); Dot dot135 = new Dot(); addObject(dot135, 789, 108); Dot dot136 = new Dot(); addObject(dot136, 892, 6); Dot dot137 = new Dot(); addObject(dot137, 890, 18); Dot dot138 = new Dot(); addObject(dot138, 893, 37); Dot dot139 = new Dot(); addObject(dot139, 891, 54); Dot dot140 = new Dot(); addObject(dot140, 895, 68); Dot dot141 = new Dot(); addObject(dot141, 898, 94); Dot dot142 = new Dot(); addObject(dot142, 894, 118); Dot dot143 = new Dot(); addObject(dot143, 894, 150); Dot dot144 = new Dot(); addObject(dot144, 893, 176); Dot dot145 = new Dot(); addObject(dot145, 894, 207); Dot dot146 = new Dot(); addObject(dot146, 894, 232); Dot dot147 = new Dot(); addObject(dot147, 717, 9); Dot dot148 = new Dot(); addObject(dot148, 748, 8); Dot dot149 = new Dot(); addObject(dot149, 779, 13); Dot dot150 = new Dot(); addObject(dot150, 808, 15); Dot dot151 = new Dot(); addObject(dot151, 837, 6); Dot dot152 = new Dot(); addObject(dot152, 866, 3); Dot dot153 = new Dot(); addObject(dot153, 793, 131); dot150.setLocation(809, 15); dot149.setLocation(777, 16); dot56.setLocation(209, 170); dot55.setLocation(206, 149); dot58.setLocation(215, 213); dot60.setLocation(225, 269); dot59.setLocation(215, 236); dot62.setLocation(228, 285); dot60.setLocation(216, 258); dot62.setLocation(223, 280); dot62.setLocation(218, 283); dot63.setLocation(222, 335); dot62.setLocation(215, 282); dot63.setLocation(221, 335); dot63.setLocation(216, 334); dot62.setLocation(213, 277); dot62.setLocation(214, 272); dot61.setLocation(227, 310); dot63.setLocation(214, 330); dot62.setLocation(215, 258); dot61.setLocation(215, 291); dot85.setLocation(786, 296); removeObject(dot85); dot153.setLocation(870, 231); Dot dot154 = new Dot(); addObject(dot154, 854, 229); Dot dot155 = new Dot(); addObject(dot155, 838, 230); Dot dot156 = new Dot(); addObject(dot156, 819, 231); Dot dot157 = new Dot(); addObject(dot157, 721, 126); Dot dot158 = new Dot(); addObject(dot158, 748, 126); Dot dot159 = new Dot(); addObject(dot159, 777, 122); dot159.setLocation(790, 132); dot158.setLocation(769, 149); dot157.setLocation(752, 151); Dot dot160 = new Dot(); addObject(dot160, 737, 145); Dot dot161 = new Dot(); addObject(dot161, 737, 172); Dot dot162 = new Dot(); addObject(dot162, 737, 200); Dot dot163 = new Dot(); addObject(dot163, 738, 226); Dot dot164 = new Dot(); addObject(dot164, 744, 253); dot156.setLocation(823, 232); Dot dot165 = new Dot(); addObject(dot165, 746, 270); Dot dot166 = new Dot(); addObject(dot166, 751, 286); Dot dot167 = new Dot(); addObject(dot167, 760, 308); Dot dot168 = new Dot(); addObject(dot168, 784, 310); Dot dot169 = new Dot(); addObject(dot169, 805, 308); Dot dot170 = new Dot(); addObject(dot170, 807, 325); dot170.setLocation(894, 255); Dot dot171 = new Dot(); addObject(dot171, 894, 270); Dot dot172 = new Dot(); addObject(dot172, 897, 286); Dot dot173 = new Dot(); addObject(dot173, 899, 307); Dot dot174 = new Dot(); addObject(dot174, 897, 324); Dot dot175 = new Dot(); addObject(dot175, 895, 347); Dot dot176 = new Dot(); addObject(dot176, 878, 353); Dot dot177 = new Dot(); addObject(dot177, 863, 353); dot177.setLocation(894, 365); dot177.setLocation(892, 366); dot176.setLocation(866, 368); Dot dot178 = new Dot(); addObject(dot178, 846, 357); dot178.setLocation(845, 363); Dot dot179 = new Dot(); addObject(dot179, 822, 358); dot179.setLocation(821, 363); dot179.setLocation(816, 374); dot178.setLocation(839, 375); Dot dot180 = new Dot(); addObject(dot180, 799, 373); Dot dot181 = new Dot(); addObject(dot181, 787, 384); Dot dot182 = new Dot(); addObject(dot182, 774, 395); Dot dot183 = new Dot(); addObject(dot183, 756, 390); Dot dot184 = new Dot(); addObject(dot184, 740, 387); Dot dot185 = new Dot(); addObject(dot185, 719, 383); Dot dot186 = new Dot(); addObject(dot186, 695, 379); Dot dot187 = new Dot(); addObject(dot187, 679, 374); Dot dot188 = new Dot(); addObject(dot188, 740, 307); Dot dot189 = new Dot(); addObject(dot189, 724, 302); Dot dot190 = new Dot(); addObject(dot190, 708, 295); Dot dot191 = new Dot(); addObject(dot191, 692, 288); Dot dot192 = new Dot(); addObject(dot192, 691, 271); Dot dot193 = new Dot(); addObject(dot193, 661, 366); Dot dot194 = new Dot(); addObject(dot194, 650, 349); Dot dot195 = new Dot(); addObject(dot195, 646, 327); dot195.setLocation(637, 328); Dot dot196 = new Dot(); addObject(dot196, 621, 303); Dot dot197 = new Dot(); addObject(dot197, 618, 286); Dot dot198 = new Dot(); addObject(dot198, 621, 264); Dot dot199 = new Dot(); addObject(dot199, 630, 239); Dot dot200 = new Dot(); addObject(dot200, 610, 237); Dot dot201 = new Dot(); addObject(dot201, 589, 237); Dot dot202 = new Dot(); addObject(dot202, 565, 234); Dot dot203 = new Dot(); addObject(dot203, 560, 269); Dot dot204 = new Dot(); addObject(dot204, 562, 255); Dot dot205 = new Dot(); addObject(dot205, 560, 305); Dot dot206 = new Dot(); addObject(dot206, 558, 286); Dot dot207 = new Dot(); addObject(dot207, 545, 316); Dot dot208 = new Dot(); addObject(dot208, 530, 314); Dot dot209 = new Dot(); addObject(dot209, 505, 315); Dot dot210 = new Dot(); addObject(dot210, 492, 314); Dot dot211 = new Dot(); addObject(dot211, 692, 250); Dot dot212 = new Dot(); addObject(dot212, 688, 227); Dot dot213 = new Dot(); addObject(dot213, 688, 203); Dot dot214 = new Dot(); addObject(dot214, 691, 174); Dot dot215 = new Dot(); addObject(dot215, 670, 168); Dot dot216 = new Dot(); addObject(dot216, 653, 170); Dot dot217 = new Dot(); addObject(dot217, 640, 168); Dot dot218 = new Dot(); addObject(dot218, 621, 163); Dot dot219 = new Dot(); addObject(dot219, 602, 165); Dot dot220 = new Dot(); addObject(dot220, 578, 165); Dot dot221 = new Dot(); addObject(dot221, 555, 165); Dot dot222 = new Dot(); addObject(dot222, 528, 164); Dot dot223 = new Dot(); addObject(dot223, 501, 165); dot32.setLocation(85, 119); dot31.setLocation(82, 143); dot27.setLocation(80, 164); dot34.setLocation(90, 76); dot34.setLocation(86, 70); dot33.setLocation(82, 93); dot35.setLocation(94, 47); dot21.setLocation(71, 237); dot19.setLocation(62, 257); dot22.setLocation(74, 201); dot192.setLocation(696, 262); dot191.setLocation(700, 281); dot181.setLocation(787, 391); dot181.setLocation(783, 389); dot180.setLocation(805, 382); dot180.setLocation(805, 385); dot179.setLocation(823, 382); dot178.setLocation(847, 381); dot177.setLocation(893, 368); dot177.setLocation(894, 363); dot177.setLocation(894, 360); dot178.setLocation(845, 378); dot177.setLocation(894, 360); dot177.setLocation(895, 364); dot177.setLocation(890, 367); dot178.setLocation(845, 379); dot177.setLocation(893, 372); dot176.setLocation(869, 381); dot62.setLocation(212, 274); dot61.setLocation(207, 301); dot60.setLocation(210, 256); dot59.setLocation(210, 233); dot117.setLocation(520, 102); dot115.setLocation(497, 100); dot92.setLocation(402, 97); dot201.setLocation(584, 246); dot201.setLocation(584, 246); dot200.setLocation(609, 250); dot200.setLocation(602, 253); removeObject(dot199); dot202.setLocation(567, 250); dot22.setLocation(71, 201); dot21.setLocation(62, 234); dot20.setLocation(67, 215); dot27.setLocation(76, 162); dot23.setLocation(74, 182); dot76.setLocation(334, 386); dot68.setLocation(299, 383); dot68.setLocation(299, 388); dot67.setLocation(276, 386); dot68.setLocation(305, 388); dot86.setLocation(346, 236); dot82.setLocation(353, 243); dot92.setLocation(400, 97); dot91.setLocation(373, 103); Grapes grapes = new Grapes(); addObject(grapes, 506, 235); dot84.setLocation(387, 171); dot156.setLocation(824, 233); dot169.setLocation(801, 308); } }