Hi, is there a way to detect if an actor gets hit by a projectile say two times and once it gets hit the 2nd time something happens.
Something like this. I know that getTwoIntersectingObject will not work just making somewhat of an example to try to solve this question, Thanks for your time
Actor Bullet; Bullet = getTwointersectingObjects(Bullet.class); if ( Fly!= null) { World world; world = getWorld(); world.addObject(new HealthBar3(),getX() , 300 ); world.removeObject(Fly); }