Well right now this is how the worlds are set up:
There's the initial beginning world.
Then there's the world the player gets transported to when they collide with an enemy.
Then there's the BattleReady world (named BattleWorld. You can tell I've been programming on the fly and not thinking about it in enough depth). It outputs a message to the player saying enter to continue. It then leads to the BattleFightAttack world that's in the code.
All the worlds are subclasses of the beginning world btw, I just thought I should mention that in case it's important.

