How can I make a cycle where a character actor walks over a ground actor and when that ground actor disappears from the screen it is generated again after another ground actor?
import greenfoot.*; public class Ground extends Actor { public void act() { int worldWidth = getWorld().getWidth(); if (getX() < worldWidth/2) { move(worldWidth*2); } if (getX() >= worldWidth*3/2) { move(-worldWidth*2); } } }