import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Draak here. * * @author (your name) * @version (a version number or a date) */ public class Draak extends Actor { GifImage myGif = new GifImage("draak 11.gif"); public Draak() { } /** * Act - do whatever the Draak wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if (Greenfoot.isKeyDown("d")) { move(2); } // Add your action code here. } }

