Hello Everyone,
My group and I have still been continuing our work on Sociapoly (a version of Monopoly,) but we came across a small problem. Each time one of the four player pieces lands on a spot on the board, the game spawns the title deed. When a player does not "purchase" a title deed during his/her turn, the title deed is not removed. This causes a few complications, and so we are looking for a way to remove the unpurchased title deed. I will post the code below and attach a link to the current version of Sociapoly.
Any help will be very much appreciated, thank you for your time.
Our scenario
public class TitleDeeds extends Actor { /** * Act - do whatever the PropertyDeeds wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { // Add your action code here. } public void purchased() { if(getX() != 832) { if(Purchase.bought == true) { if(Chrome.turn == true) { setLocation(832,117); } if(Safari.turn == true) { setLocation(832,268); } if(Explorer.turn == true) { setLocation(832,418); } if(Firefox.turn == true) { setLocation(832,571); } } } Actor old = getOneIntersectingObject(null); if(old != null) { getWorld().removeObject(old); } } }