is it possible to create a variable that contains all worlds and if so how?
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public void hitGegnerBullet() { Actor GegnerBullet = getOneIntersectingObject(GegnerBullet.class); if(GegnerBullet != null) { World myWorld2= getWorld(); Level1 level1 = (Level1)myWorld2; HealthBar healthbar =level1.getHealthBar(); if(hitGegnerBullet == false) { healthbar.loseHealth(); hitGegnerBullet = true; if(healthbar.health <=0) { leben = 0; } } else { hitGegnerBullet = false; } } }
int gegnersSpawned; int maxGegners = 10; // adjust as needed public void addGegner() { if (gegnersSpawned < maxGegners) { addObject(new Gegner(), 100, 100); // wherever gegnersSpawned++; } } public void checkEndWave() { if (gegnersSpawned == maxGegners && getObjects(Gegner.class).isEmpty()) { // end wave } }