I am making an escape-the-room game, in which a person can pick up objects that he/she can use in many worlds. While I can see how this would work in one world, I am not sure how to make an inventory that would "stick" no matter the instance. The objects are dragable actors.
Now I'm not asking for a code, just maybe a suggestion of how I would go about making this inventory. Although if someone had a source code of a similar game, I would love to take a look.

