Is there a way to use the turn and rotate without actually rotating the actor's image. Or is there an easy way to reset the image to it's original state after a turn? I'd like to use the turn but keep my image the same.


turn(n); getImage.rotate(-n);
setRotation(myRotation); move(10); setRotation(0);
public void move(int distance) { setRotation(myRotation); super.move(distance); setRotation(0); }