Hey guys.
First of all sorry for my bad English.
My problem: i want to cancel a method without stopping the whole game.
private void nachladen()
{
if(anzahlSchuesse == 0)
{
Label label = new Label ("Reload");
getWorld().addObject (label, getX(), getY());
if (reloadDelayCount >0)
{
reloadDelayCount --;
}
if( reloadDelayCount <0)
{
anzahlSchuesse = anzahlSchuesse+30;
}
Before the delaycount realy starts I can still shoot and my number of bullets is negative.
So I want to stop shooting therewith i can wait until the delaycount is = 0 again and my number of bullets get filled again. How can I do this?
Please help me

