This one has brought me to my knees. I've been trying to figure it out for weeks!
I'm trying to make a simple game in a bird's eye style. A character runs about shooting monsters with his weapon. So far so good. The character has a life value (a variable called "life"), and what I would like to do is display that value on the world.
It sounds so simple doesn't it??
I believe I have to do this from the subworld constructor through an instance of the "Counter" class that I pulled from the "Asteroids" book example scenario.
I have tried everything, but I just cannot seem to pass the value of "life" from my Hero class to the counter object.
Is there an easier way to do this?? Or has anyone tried to do something like it?
I will post code if I must, but if I did I'm not sure where to begin in posting it.
Please let me know if you can help, and thanks again.

