So I'm about three steps away from finishing my first sample game.
But I need to figure out one last thing, and perhaps people here can help with it.
I need my boss monster to throw his weapon at the hero.
This involves two possible solutions:
1. Find the necessary rotation of the weapon in relation the the starting point and the hero's X, Y, which seems very difficult.
or
2. Set the hero's current X, Y (at the time of the creation of the enemy's weapon) as the direction to move.
Honestly, I remember trying to do this sort of thing when I first started out and it was a bust. I have no idea how to go about this.
Anyone done anything like this?

