Hi,
I have a class, which can fly around and is animated. Therefore every image has to have the same image size.
Now my problem: When my actor of that class intersects an other actor, it shall remove both. So using "getOneIntersectingObject" does not work, because the images of the actor are a little bit larger than the real actor.
I could use "getOneObjectAtOffset" four times (in all 4 corners), but would that be the best solution?
Hopefully you've understood the problem. If not, you can ask me again or try my game. You'll see that the bats kill the snowman, although they haven't touched the snowman.

