Thank you. I have one more question. Currently if you play "Boss2" in my game, you will see that new zombies are created constantly. When you shoot each cage 10 times, a new TurtleBlaster will appear(When you get that the "z" key has the switch blaster bullet function). When you use the new blaster bullet, it will turn the zombies back to human, but if a zombie is near that human, it will go back to being a zombie. I have it set that when 20 zombies have been changed back to human, the game will end. It is possible to make it so when all zombies on screen are turned back to human, the game will end. The reason I explained all that info is because there is never a set number of zombies on screen. The number of zombies on screen will always change....

