It would be really great if I could rotate my actors by not just 360 degrees but decimal values aswell, eg 287.47°. I find it especially useful for large actors in high-rez worlds where 1 degree can be the difference of 10px at each end! I often find myself storing my rotation as a double and then having to cast it to an int each time I want to adjust it but still store the full precision double separately.
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