Hi All,
So I have followed the tutorial to shot stuff up to the point of the blob becoming a Ketchup splat. I have an object that changes from 1 actor changes after it has been hit.
Using getWorld.removeObject(this); The original object disappears but my bullet keeps on flying past. Using the same getWorld.removeObject cannot be used on a class so I am a little bit stuck.
What I actually need to do is have both the splat/explosion disappear and the bullet.
Any advice or direction would be appreciated, I dont really want the full answer just some guidance.
Thanks