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Greenfoot
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Current Discussions
ifOnGround() won't work??
By AnneMacaroni, with 1 reply.
Replied to by AnneMacaroni, over 12 years ago:
btw, is there a way to delete discussions?
Making loop for an animation of 100 images in series
By camsterb, with 3 replies.
Last reply by camsterb, over 12 years ago:
Hi. Yep, just putting in +i+ between closed quotations worked very nicely. Thanks a lot for the clarification and the hard work as always! :D
Hit twice
By TheStop, with 4 replies.
Last reply by danpost, over 12 years ago:
Actually, what I was saying was that the boolean tracks whether it has been hit once or not. <Code Omitted>Just call 'checkHit();' from the 'act' method.
Constructor issue
By BradH, with 2 replies.
Last reply by BradH, over 12 years ago:
Ok, that makes sense, thanks
Variable construction of Objects
By JimmyFake, with 7 replies.
Last reply by danpost, over 12 years ago:
If you want any insight into it, it involved working with the 'Class' API using the 'newInstance' method which will require some knowledge of working with exceptions. It would be something like the following: <Code Omitted>However, this would require passing classes instead of strings.
Help please - worked but now have compiling error :(
By Ethan243, with 4 replies.
Last reply by Ethan243, over 12 years ago:
Thanks so much for the quick and helpful replies - really appreciate it! It's working great now. :)
Is it possible, to implement a video in my game?
By moobe, with no replies.
Hi, I'd like to add a video at the beginning of my game (As main menu). Is that possible? Here's the vid on YouTube. https://www.youtube.com/watch?v=twnRFBTEaXc
How do you contact other people?
By Minion1, with 2 replies.
Last reply by Minion1, over 12 years ago:
Ah. Such a shame. This community could benefit from a good communication system. Thanks for the reference to the scenario. I might end up using it.
NullPointerException
By erdelf, with 34 replies.
Last reply by erdelf, over 12 years ago:
nope I change a bit the code in the missile.
How do i make one screen before another?
By Oxy, with 11 replies.
Last reply by Oxy, over 12 years ago:
oh excitement! Thank you Danpost. I had that before because I thought i needed it to stop one world so the other could appear. Much appreciated.
the world doesn't show up when compiled?
By AnneMacaroni, with 8 replies.
Last reply by danpost, over 12 years ago:
First, you need an 'act' method to call the methods you have in the class. Plus, there is no condition coded to start a jump; and there is not any code for horizonal movement of the Dog object. One more thing, the logic in 'checkFall' seems to be amiss.
Resolution of my game
By Rodeurhalt, with 12 replies.
Last reply by danpost, over 12 years ago:
Sorry to hear that. If you have maxed out the scenario window size and it is still too small, I do not know what else you can do. BTW, the largest I could make mine is (1200, 640)
random number in between
By ctgreenfoot, with 1 reply.
Replied to by vonmeth, over 12 years ago:
<Code Omitted>
Quick question
By TheStop, with 6 replies.
Last reply by erdelf, over 12 years ago:
replace line 4 with this and it should work <Code Omitted>
Falling
By BradH, with 11 replies.
Last reply by BradH, over 12 years ago:
The weird thing is that the actor does not fall thorugh everytime, the check fall method is in the act method. The actor stays on the ground the problem is when it comes back down from jumping. It might just be a simple error in the class so i will keep looking.
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