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Current Discussions
Uploading a greenfoot
By lukevxrrico, with 1 reply.
Replied to by Zamoht, over 12 years ago:
In Greenfoot, click share. (Up in the right corner)
who wants a follow for a follow
By lukevxrrico, with no replies.
follow for a follow? XOXOXOA
Automatic Quotation Marks
By Barador, with 3 replies.
Last reply by Zamoht, over 12 years ago:
Sorry danpost for posting almost the same answer as you, but the thread wasn't updated when I started writing. Okay maybe not the same answer...
Adding An Object to a World
By jmextratall, with 4 replies.
Last reply by jmextratall, over 12 years ago:
Aha! My father-in-law actually said that but didn't know how to code it. Thank you for filling in the missing gaps for me! I appreciate your help.
Move the snake
By Tezuka, with 102 replies.
Last reply by Tezuka, over 12 years ago:
ok thx anyway
How do i get an actor to move in the y axis?
By stateoaks, with 5 replies.
Last reply by stateoaks, over 12 years ago:
Hi guys- just realized i never said thank you ( how rude of me!) So, thanks a bunch :3
Can you reverse an image?
By Game/maniac, with 3 replies.
Last reply by danpost, over 12 years ago:
Not really. Was there in 2.1.2 (and probably before that).
need help, pls!
By dolli4M, with 3 replies.
Last reply by dolli4M, over 12 years ago:
oh sry the stack was an older one, thx at all but i fixed the problem (:
How to draw the symbol for infinity
By Gevater_Tod4711, with 7 replies.
Last reply by Gevater_Tod4711, over 12 years ago:
Oh ok. I didn't know that these values have to be hexadecimal. Thanks.
Bug with adaption of ScrollWorld scenario
By lgbrf, with 10 replies.
Last reply by danpost, over 12 years ago:
No. Thank U! (I do appreciate it)
Add a counter to a code
By avocasso, with 13 replies.
Last reply by avocasso, over 12 years ago:
Thank you All. That helps !
Another java.lang.NullPointerException question
By mickyg, with 4 replies.
Last reply by mickyg, over 12 years ago:
ok thank you! Reading other posts it said I needed to set the values, but I didn't know what it meant or how to do it.
limitating a number of objects
By bonana, with 2 replies.
Last reply by danpost, over 12 years ago:
My solution would be to add a method (Actor object named "Pencil" to be limited to 3 instances) <Code Omitted>Place the code in the class you are adding the pencils into the world from; and use
testing for obstacles
By bonana, with 4 replies.
Last reply by davmac, over 12 years ago:
either I don't understand you or you don't understand me. :D
Let me try again. The problem is this line: <Code Omitted> You are saying 'Obstacle.getX()', but Obstacle is a class, not an object. There could be 0 or more objects of any class. It may be that you only have one object which is an Obstacle, but the compiler doesn't recognize that. You need to get a reference to a particular Obstacle object before you can call 'getX()' or 'getY()' on it. That is what the error message means. If what you're trying to do is s
Key release?
By Johnathon, with 3 replies.
Last reply by danpost, over 12 years ago:
What class is this actor class a sub-class of? The condition in line 20 will always return 'false' as 'null' will never equals "left". I say this because you are calling 'getKey' in line 15 and any subsequent call to 'getKey' in the method (or act segment) will return 'null'. Change lines 15 through 23 to the following (not saying everything else is corrent in this segment -- just fixing this one issue)
916
917
918
919
920
921
922
X