plcs: yeah... at first i wanted to make the land invisible to make it hard
but i decided it would be too hard
so i made the clouds white instead
but unfortunately, lots of people still have trouble with the game
so i will change it as soo as possible!
ill make the clouds a lot more visible
Oh and if you want delay for the arrows, an easy way for beginners is to make 2 numbers
one is equal to zero and the other the delay time
then you can have the one equal to zero count up and everytime ur character makes a check if the key is down, let it also check if the number greater than zero is above the delay time
so for example:
int counter = 0;
int delay = 20;
act()
{
if(Greenfoot.isKeyDown("f") && counter > delay)
{
<attack code here>
counter = 0;
}
counter++;
}
to delete it you can use this code inside the class that checks for it to be gone
(( <the name of the kind of world you have> ) getWorld()).removeObjects(getObjects( <what the arrow class is called> .class));
be sure to cast the getWorld()
it should work
if not, let me know
oh yeah, the midi music still isnt working 100%. The squencer doesn't go down when the game ends unfortunately.
I will try to see if i can fix it and i will add better music soon!
ah i see...
I fixed that too... Thanks for letting me know what to change :P
the first 2 times of punching and jumping still has a problem tho
so its gonna take some time to readjust everything :P
Oh I see...
is there a certain set of controls that you prefer? just wondering
because if there is alot of disagreement over prefered controls, I will definately try to add a control setting option :P
kenshinakh:
yea that's true, I think I'll fix that up soon. Just need to change a few numbers
oh okay I'll check to make sure the spikes are working properly. I think I didn't align the map and the background correctly
MTK:
Yeah, I'll try to change the character speed by wednesday. It's true that I have to change that aspect cuz this is a fast paced action game :/
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