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In the original, you can move a tetromino when it hits the bottom for a short time. If you still didn't turn it in yet, you could try to implement that.
Thank you :)
The box popping up when clicking on a creature should be displaced on top of everything else. If you need a new idea of what you could do next... you could display the number of creatures of each type over time in a diagram and show it after the simulation is over.
Then you should try out Traffic Simulation 2 (http://www.greenfoot.org/scenarios/13356) and Traffic Simulation 3 (http://www.greenfoot.org/scenarios/15117). They are much better than this. ;)
Every act-cycle represents a time step. In each time step, a living cell dies if it has 0, 1, 4, 5, 6, 7 or 8 living neighbour cells. A new cell is created if it has exactly 3 living neighbours. You can read more about it here: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Cool thing, it reminds me of one of my simulations :) Did you do it on purpose that the reproduced creatures spawn randomly and not at the parent's location?
Interesting thing... If you are using Windows, click "Win+D" twice. This will close and re-open all windows. You can also try to open it from the Downloads folder (or where you downloaded it to).
Swap the positions of red and blue and you have the classic Rubik's cube color scheme =)
It's time to create a 3D-Rubik's Cube ;)