In the original, you can move a tetromino when it hits the bottom for a short time. If you still didn't turn it in yet, you could try to implement that.
The box popping up when clicking on a creature should be displaced on top of everything else.
If you need a new idea of what you could do next... you could display the number of creatures of each type over time in a diagram and show it after the simulation is over.
Then you should try out Traffic Simulation 2 (http://www.greenfoot.org/scenarios/13356) and Traffic Simulation 3 (http://www.greenfoot.org/scenarios/15117). They are much better than this. ;)
Every act-cycle represents a time step. In each time step, a living cell dies if it has 0, 1, 4, 5, 6, 7 or 8 living neighbour cells. A new cell is created if it has exactly 3 living neighbours.
You can read more about it here: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Cool thing, it reminds me of one of my simulations :)
Did you do it on purpose that the reproduced creatures spawn randomly and not at the parent's location?
Interesting thing...
If you are using Windows, click "Win+D" twice. This will close and re-open all windows.
You can also try to open it from the Downloads folder (or where you downloaded it to).
2016/5/3
Tetris
2016/3/5
Tetris4D
2016/2/6
Wildlife Simulation
2016/2/4
Traffic Simulation
2016/2/3
Game of Life
2016/2/3
Wildlife Simulation
2016/2/3
Speed3D
2015/11/29
Isometric 3d cube
2015/11/29
Isometric 3d cube