Nice! This is actually pretty cool! I'm currently working on a Megaman EX scenario, and right now I'm re-writing a LOT of old horrible code. It's so far going good, but It needs some more work. Ultimately, it's going to be an actual game like this one, but I'm not there yet.
This version is obsolete. I am currently re-writing a huge amount of code, and I will ultimately make an Alpha 3 version that is much MUCH better than this one!
Honestly, I feel like an idiot for failing to do so many things before. Oh well, I learned more now, so prepare for a really awesome free Megaman EX game engine in the future!
P.S.: It might take a while due to life.
P.P.S.: Expect a level editor in Alpha 4.
Eventually, I will look into having all of the coding inside the Matter class, and all subclasses of matter will have their properties stored inside them to allow for easy customization. Also, I'm attempting to make sand and water too along with a separate class with all of the coding inside of it for people to use as their player inside whatever game they want. I basically want to make a sort of development kit for Greenfoot.
2013/9/29
Midori World
2013/9/28
MegaDude
2013/9/28
Parabola Math
2013/9/28
Parabola Math
2013/9/26
Megaman EX (Alpha 2)
2013/8/15
Connect Four
2013/8/15
SpiralIllusion
2013/8/15
Collision Physics (Gravity) 1.2.3
2013/8/11
Raycasting Engine