This site requires JavaScript, please enable it in your browser!
Greenfoot back

Builderboy2005's Comments

Back to Builderboy2005's profile

Oh whoops, i was thinking kills not casualties x.x
Well it looks to me that it is because the red is able to win even if it has less casualties :/ Also maybe add a speed slider so we can do fast simulations?
haha, every once in a while they both destroy eachother! XD
I like it :)
Thankz! As for the rendering algorithm, you might want to check out my Rasterization scenario, it has nicely commented code and could be really helpful. There are also great websites out there, just do a search on rasterization and I'm sure you'll get a lot of good sites. The code here really all boils down to a 3D to 2D point projection method, which takes a point in 3D, and is able to 'project' it onto the 2D medium of your screen. After that its just a whole bunch of code to connect the right points and fill polygons ect...
Yeah, there is going to be a crouching feature, but it is not implemented yet. And the z and x keys show rendering progression :)
Yeah, I've experienced this ass well. It's a simple fix, as I know what's happening and why, so it should be fixed in the next release.
Rawr I finally managed to beat it, but it took a while :P Good job on the AI!
Haha, very good Razgor! You are getting better and better!