thanks i spent about 3 weeks programming,searching and looking for good sounds like 2-3 hours a day, the best sounds i got from the website http://www.flashkit.com/soundfx/ if you are interrested in that.
and jeah i like designing things as well so i always keep it looking as good as possible ;)
but as mentioned the laags are big crap !!
the 15 pixels i got with my screen lineal ;) i did a 360 degrees snake once as well and i had the same "problem" the snake always stops before it really collide. but jeah i did this with c++
getting the distance between the sphere centers via pythagoras. and then get the angle of collision to get the protection vector i think, but just my theorem
thehe nice terrain generation, do you randomly generate the height of the stone and then put a random number of dirt on the top?
the smiley, should this be the sun? ;D
nice made, but the collision detection in world 3 i noticed, is not the cleanest could that be, cause the snake stopped about 15px before "real collesion"
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