That's pretty clever! Using linked lists (like tree nodes in this case) to have the body move and attach. Are you going to make it so that it works for any angle, like say, from the side of the character instead of top?
Hm maybe you can allow for both the right hand/ left hand controls? Or if that's too hard... make control setting options... (i thnk that is harder cause it took me like 10 minutes compared to the 2-3 mins of allowing left/right hand controls.).
Anyways. Finally, color xD. You know, if you're using an rgb map, you can have the color of the background be anything you want. just the rgb map have to be black. (Also, i think you aligned it right, because the glitch only happens when i jump down on the spike closest to the wall and tap jump rapidly.)
Pretty good so far. Oh, is the little man in a world where gravity doesn't add up? Because it could be that no gravity = optical illusion of slow fall and slow movemnt. just a thought.
Thanks!
Oh haha. Yeah I meant sewage*. I seem to have a lot spelling issues as of late hm. I'll get that fixed soon.
By the way, the mp3 player isn't lagging anyone right? I try to keep the mp3 thread running on low priority so that the game might lag less.
Thanks, I think I now made the text show up with the system's default monospaced font (whether that is dejavu sans mono or courier, etc.), whatever monospaced font you system has. Hope it works though xD.
I also added control setting options, so you can change the keys to your likings. I added "load game" but it's not as cool as I hoped... (I was going to use php and mysql, but java applet's security won't let you access servers outside of the server it is on.).
I also fixed the intro and made it a little less boring. Oh, and one more map.
I also gave credits to the music (but you can't see it yet because it's in the source code xD.)
Hey andy, it looks like most of the glitches are fixed, i think. I didn't notice the slowdown (but that might be because my mind is going a bit slow right now.) anyways, the text seems too fast (and I know that i can read up to 375 wpm), maybe you can allow the text to be clicked? Also, a tiny little bug that probably doesn't matter, but the character can seem to jump on the bottom spike and if you hold jump, you can avoid getting hurt.
Did you fix the glitch where the player is between the wall and a platform while trying to move forward? There's an easy work around for that too, if you just tell the isBlack method to return true whenever it tries to check for coordinates outside the world.
Ah I see. So does that mean you can't see the font Lucida Console? Because Lucida Console is a pretty common font, all the windows computers should be able to see it. But If that's the case, what is a monospaced font that linux and macs use? Do you have a preference? I'll fix right away in the next update xD, after I fix up the story line a bit. The beginning is too "texty" or wordy,
2009/11/9
Armature
2009/11/9
Global Men
2009/11/8
Midori World
2009/11/8
Midori World
2009/11/8
Global Men
2009/11/7
Global Men
2009/11/4
Global Men
2009/11/4
Global Men
2009/11/2
Midori World