It's in java.util.Arrays. Make sure you have the latest version of java, as that method was only added in version 1.6.
(Man, I really need to finish this.)
Nice. The only clipping bug I found was that you can go through a platform if neither your head nor your feet hit it.
Also, you can super-jump while running into a wall that you can normally jump over.
Whew, got 7718. Nice game, but it's a bit hard on the eyes. Could you make the vehicle or whatever it is stick out a bit more and look like something?
Also, "Greenfoot Gallery is a showcase of two-dimensional Greenfoot scenarios in Java." <== That needs to be changed. There aren't just 2d scenarios anymore.
The controls feel a bit cramped. For a, b, jump and shield, P1 could have f, g, t, r, and P2 could have ; ' [ and p. and you could just use space as a pause.
It's nice to see well-ripped graphics for a change. (no, seriously, I'm not being sarcastic - ripped graphics ruined laxius power for me).
It would be nice to be able to see your recharge time in battle, like in the later FF's (7, 8).
This particular scenario is just an example, and wasn't meant to have particularly stable orbits. In the game I'm making with it, I made everything bounce off the edges of the screen. If I were to allow things to go off the edge, I would probably use your second solution.
2009/3/21
nDOX
2009/2/13
Zony
2009/2/1
Speed3D
2008/12/17
2D Smash
2008/12/17
Quest
2008/12/17
TicTac
2008/10/19
Gravitation