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Totally different generation algorithm than my other maze scenarios (no tracers used).
@Super_Hippo, timer issues should be resolved now.
Now with basic timer. Starts on mix. Stops when solved.
@Yehuda ... yeah. Ever since greenfoot transitioned to converting to javascript, UserInfo images have been "unobtainable?" and collection thumbnails fail to set. UserInfo images probably are still fine in legacy version, however.
Fixed stats screen issues.
I do not know how much help it will be, but the controls are now listed in the main world.
Sometimes, the initial set up is impossible to solve.
You will have a major issue with grid worlds. The Camera class constructors would take a (20, 20, 60) world and make a Camera of (600, 400, 60) -- much larger than the world it is looking at.
@Super_Hippo, I accomplished the optional handedness by mapping all move notations to their counterparts.