@tylers, you asked to see the codes. Well, I posted a new scenario called 'Maze Generator' with source. I hope that is sufficient. It only has the part to create the maze (but in multiple ways). It does not, however, have the player or the maze solving algorithm (or the timers; or muliple sizes).
You should be able to see what it does. The yellow dots are the squares in question, the red are squares determined as not in the correct path. It records where it has been, and when down the wrong path, will mark red (back-tracking) back to the next fork in the path; then, tries a different path.
Sure, no problem. But, I do not REQUIRE (as in demand) credits. Do, at least, check out some of my other scenarios.
BTW, for a thrill, before running, remove the top object and watch it actually create a maze.
2012/4/20
The Maze Factory
2012/4/17
myVendy
2012/4/11
Get Those Cats
2012/4/11
Get Those Cats
2012/4/11
DRH'sNewbiestartup
2012/4/9
The Maze Factory
2012/4/9
The Maze Factory
2012/4/9
The Maze Factory
2012/4/9
The Maze Factory