Well, I decided to try to make my physics based purely on mathematical calculations. It seems to me that some people may simply not find where the packages folder is located, and so everything is simple and clear))) I will update World of Tank 2d in a few days and there will already be this new physics.
I also wanted to ask you a question: based on the structure of your project, I determined that this scenario was not made in Greenfoot. I think you work in JavaFX(or Android Studio), am I right?
Thank you very much! Your scenario helped me better understand how to do physics in java. AI is certainly cool, but not knowing how to do the simplest physics may not make a good game! I will be glad if you will continue to make such scenarios!!!
2020/9/12
World of Tanks 2d
2020/9/9
World of Tanks 2d
2020/9/9
World of Tanks 2d
2020/9/8
World of Tanks 2d
2020/9/3
Physics and collision engine
2020/9/2
Physics and collision engine
2020/9/2
Physics and collision engine
2020/9/2
Universal Bot for game
2020/9/2
Universal Bot for game