Yeah, I tried that commenting that out and the same thing happens. I called it directly from the Enemy class, but it didn't change anything. It's supposed make it so only one enemy spawns after the bomb is used.
Well, since the spawning of the enemies is relative to the round number, I was wanting it to reset the round number every time a bomb is used, so the player isn't immediately overwhelmed again.
btw, i finally finished reformatting, so i can use my good pc...
HA! I don't know where my common sense was today... Why would I try to remove from the list instead of the WORLD. Sometimes I surprise myself with stupidity.
2009/5/4
The Mundane Exploration of Cyan Sphere of Doom
2009/5/4
Metroid NES
2009/5/4
Castle Defense
2009/5/3
Castle Defense
2009/5/2
Castle Defense
2009/5/2
Castle Defense
2009/5/2
Castle Defense
2009/5/2
The Mundane Exploration of Cyan Sphere of Doom
2009/5/2
Castle Defense