You should remap value 92 as well.
Also, I just noticed the scenario doesn't seem to actually save my colors when reloading it. Like loading your colors gives me all red.
Every char is 16 bits. And right, but I wouldn't of cast to a byte. I was thinking maybe the storage server some reason had only allowed for byte size space for each character, when storing the strings. But not that way anymore I guess
Not overlap,
char: The char data type is a single 16-bit Unicode character. It has a minimum value of '\u0000' (or 0) and a maximum value of '\uffff' (or 65,535 inclusive).
2013/12/30
UserInfo String Test
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes
2013/12/30
Reusable UserInfo Support Classes