A new version of this scenario was uploaded on Sat Nov 27 18:57:23 UTC 2010
Textbox made use of.
A small scripting interpreter added. (not exactly visible)
A new version of this scenario was uploaded on Sat Nov 27 19:39:16 UTC 2010
A new version of this scenario was uploaded on Sat Nov 27 19:45:18 UTC 2010
A new version of this scenario was uploaded on Sun Nov 28 01:38:37 UTC 2010
Paddle speed is now faster.
Also, I finished level one, then used to "a" key to get to level 2 (The CO2 level) and the middle of the world (Right side of the game screen) stopped acting as a wall. Intentional?
The paddle is one object. The World stopping is unintentional. The "a" key and the CO2 level were left over from the previous carbon patrol scenario, so I haven't corrected them yet. For now, pressing the "b" key will get you out of any level.
A new version of this scenario was uploaded on Thu Dec 02 00:03:10 UTC 2010
ball physics update
A new version of this scenario was uploaded on Thu Dec 02 03:02:21 UTC 2010
bugfixes + ball physics engine fix.
A new version of this scenario was uploaded on Fri Dec 03 23:36:17 UTC 2010
A map image added.
Doesn't do anything yet.
See if you can recognize this... :]
A new version of this scenario was uploaded on Sun Dec 05 03:17:55 UTC 2010
experimenting with the map
A new version of this scenario was uploaded on Sun Dec 05 15:58:15 UTC 2010
some map functionality (that can't be seen)
A new version of this scenario was uploaded on Sun Dec 05 16:15:58 UTC 2010
If you play a level, you will clear it.
However, all levels are the same at the moment.
A new version of this scenario was uploaded on Sun Dec 05 16:28:13 UTC 2010
Cleared levels have no smog now.
A new version of this scenario was uploaded on Sun Dec 05 16:43:55 UTC 2010
Another ball added.
A new version of this scenario was uploaded on Sun Dec 05 21:47:59 UTC 2010
Map with icon.
A new version of this scenario was uploaded on Sun Dec 05 21:50:58 UTC 2010
lives added
A new version of this scenario was uploaded on Sun Dec 05 22:10:45 UTC 2010
more map functionality
A new version of this scenario was uploaded on Sun Dec 05 22:58:27 UTC 2010
now with coordinates
A new version of this scenario was uploaded on Mon Dec 06 21:36:42 UTC 2010
some more map functionality.
A new version of this scenario was uploaded on Tue Dec 07 18:35:40 UTC 2010
fixed a small life bug.
A new version of this scenario was uploaded on Tue Dec 07 21:31:33 UTC 2010
Two new types of blocks added.
A new version of this scenario was uploaded on Tue Dec 21 23:42:27 UTC 2010
Multiple lives capability. [F] powerup added.
A new version of this scenario was uploaded on Wed Dec 22 01:03:33 UTC 2010
[F] bug fix.
A new version of this scenario was uploaded on Wed Dec 22 01:25:43 UTC 2010
life icon update.
A new version of this scenario was uploaded on Wed Dec 22 01:32:08 UTC 2010
fixed lifeicon bug.
A new version of this scenario was uploaded on Wed Dec 22 01:43:26 UTC 2010
lifeicon bug number 2.
A new version of this scenario was uploaded on Fri Dec 24 22:39:00 UTC 2010
Attempting to implement tabs.
A new version of this scenario was uploaded on Fri Dec 24 22:50:48 UTC 2010
Fixed "/ by 0" bug.
Starting to design the levels (The only level designed is (4, 2).)
A new version of this scenario was uploaded on Sat Dec 25 21:10:46 UTC 2010
Tabs are now working.
A new version of this scenario was uploaded on Sat Dec 25 21:42:59 UTC 2010
New Default level.
Sometimes, the ball gets stuck on a block (Starts twitching out of control, trying to free itself) and game play pretty much ends. Other times, the ball completely ignores the wall on the right and flies right through it.
A new version of this scenario was uploaded on Tue Dec 28 01:06:54 UTC 2010
Ball should not go off the right side (please tell me if it still does).
A new version of this scenario was uploaded on Tue Dec 28 22:03:48 UTC 2010
new graphics capabilities.
A new version of this scenario was uploaded on Tue Dec 28 22:59:42 UTC 2010
Encyclopedia is now dynamic; whenever you get an unknown powerup, it will update.
A new version of this scenario was uploaded on Wed Dec 29 01:42:14 UTC 2010
Some more / by 0 errors fixed.
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