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jagrosh
jagrosh presents ...

2013/3/13

Super Crash Brothers

Controls are in the form: Left Right Jump Block BasicAttack SpecialAttack
Player 1: A D W S E Q
Player 2: LeftArrow RightArrow UpArrow DownArrow Shift /
Player 3: G J Y H U T
Player 4: L ' P ; [ O

On the menu, use the directional controls (left, right, jump, block) or the mouse (click and drag) to select a character, and use the special attack key to swap Standard Costume/Alternate Costume/CPU. Select a stage and start the game using the mouse. You must have at least 2 people with selected characters to start the game.

Plain circle is human controlled character with standard costume and attacks.
Circle with black dot is human controlled character with alternate costume and slightly different attacks.
Grey circle is CPU controlled player (can be either costume, although more likely the standard one).

In Progress:
-more characters
-boss battle(s)
-sounds (this will probably be last because they take up a lot of space)
-character balancing
-I may try to port this game to the OUYA if possible! I'm not sure if that's in the realm of possibility though...

CHECK OUT THE STRATEGY GUIDE (in progress) HERE:
https://docs.google.com/document/d/194TZt1wTJsPxTDhbfZqwhJQrqtCsgkK7xwzn0ZzMSZo/edit?usp=sharing
It has info and tips about the characters, easter eggs, and more!

16059 views / 23 in the last 7 days

25 votes | 0 in the last 7 days

Tags: game physics demo mario samus crash sonic super smash brothers captain

This scenario is a member of: Scenario showcase


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GlitcherWolfGlitcherWolf

2013/6/9

DarkMan OP!
jagroshjagrosh

2013/6/9

Note: The percent win rate will not work unless you are logged in
Entity1037Entity1037

2013/7/31

I had this idea a few days ago! Man, you did do a pretty good job though. Hey, would it be possible to have an "online" mode on the Greenfoot website?
jagroshjagrosh

2013/8/1

@Entity1037 Thanks! As to online gameplay, I think it would be very limited. In order for a java applet to access any data beyond the host of the applet (in this case, any data outside of the Greenfoot site, such as an online server or other computers) the applet has to be signed, and these applets are not. I did do an online multiplayer test with this scenario: http://www.greenfoot.org/scenarios/7831 What I did there was have each person's program constantly updating their own info in the UserInfo class (which is saved to the Greenfoot site) while constantly reading others' info back. The problem is that it is very slow (laggy) and would almost impossible to make a real-time game work online (a turn-based game could potentially work though!!!)
EPICxFAIL-_EPICxFAIL-_

2013/9/4

i just find it fun to watch the computers fight
GeyserbugGeyserbug

2015/8/25

Can you make your scenario downloadable?
spy9144spy9144

2015/12/2

Can you make your scenario downloadable?
spy9144spy9144

2015/12/2

Can you make your scenario downloadable?
spy9144spy9144

2015/12/2

Can you make your scenario downloadable?
spy9144spy9144

2015/12/2

Please

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