Report as inappropriate.
Raycasting with thin walls, windows, multiple floors, elevators, trees, outside, wandering sprite, editor, and fading darkness
Most likely will run with better performance when downloaded.
W and S keys to move forward and back
A and D keys to turn
Q and E keys to strafe
N key to toggle wandering sprite display
M key to toggle mini map
ESCAPE key to toggle map editor
Hotkeys for Map Editor:
Q key to switch between modes.
WASD keys to scroll view.
'-' key to move down a floor.
'=' key to move up a floor.
1-4 keys to switch between Wall types.
E key to toggle between editing North or West wall of a Tile.
R and F keys to toggle NW and SE options respectively.
When editing Walls, right-click to have a delete effect
Extended from nccb's tutorial and demo found here:
http://www.greenfoot.org/scenarios/5619
The FastImage class is from Builderboy2005's scenario found here:
http://www.greenfoot.org/scenarios/1001
Demo for path finding:
http://www.greenfoot.org/scenarios/8226
Reusable GUI can be found here:
http://www.greenfoot.org/scenarios/7578
8808 views / 14 in the last 7 days
21 votes | 0 in the last 7 days
This scenario is a member of: 3D, Ray Casting
There is no HTML 5 translation of this scenario available.
View legacy version (requires Java plugin)
This scenarios uses Java features that are not available for use after conversion to HTML 5. Please try the legacy version, which requires the Java plugin to be installed.
Want to leave a comment? You must first log in.
2013/11/23
2013/11/23
2013/11/23
2014/2/27
2014/10/5
2014/10/5
2014/10/5
2014/12/30
2016/11/26
2016/11/26