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jrlowe's Comments

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Wow, you have a future in programming
Hey , this is really cool, and I know you are real good with physics and math so do you think you could figure out a way to have the character angle with the slope of the current ground beneath it, because I am thinking about making a dirt bike game, and I want it to have really nice physics so maybe you could help me out. I would need to calculate the mass with velocity in addition incline and the weight pulling down a slope, and making it jump into the air, keeping a proper path, and maybe like ragdoll type physics with bike tires and the rider. It is a huge challenge but I would like to attempt something like this.
I might want to play around with this sometime and shrink the scale so I can make mountains, put some water in a valley, and maybe some more variety in trees. Really cool though
jrlowejrlowe

2013/1/19

This game deserves more appreciation. Its really neat. Check out my side scroller.
How do you make the highscore table?
Good job tyler, this is cool
Im just curious, but how old are you and what grade are you in because this stuff requires serious math that i have no clue about.
jrlowejrlowe

2012/12/30

If you place a box on a corner ov another one, it keeps spinning and does not fall
To make it jump alot better, just do: int gravity = 1; int yspeed = 0; public void [keycontrol] { //check for up key here yspeed = -16 //jump height fall(); //calculates velocity } public void fall() { setLocation(getX(),getY()+yspeed); yspeed = yspeed + gravity; } public void [groundcheckingmethod] { if true yspeed = 0; } yup, thats it, this will imitate a real jump.