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Super_Hippo's Comments

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Great, finally someone made it into the hardcore highscore table. :) Thank you! Unfortunately it is far from perfect, many things need to be done. Somehow it is much harder than the original.
Yeah, it won't be that easy though :D
I am not sure how I will do it. At least the butterfly doesn't see enough to avoid enemies. Of course I could just make the butterfly not stop if it is attacked, but that is not what I want. Maybe I need to tell the ants to escort them or so. Or do you have an idea how to improve it?
Great, I think it does. :)
Okay, this isn't working as it should yet... Will work on that.
5980. Funny game with nice graphics and specials! Maybe needs something new later, since it is always the same after some time. Maybe other enemies and/or possibilities to upgrade your weapon when collect something. You could have different colors and every color is a different weapon tech tree or so. Maybe some way to refill health. I have three things which you could add: a highscore, an option to automatically shoot (maybe press space to stop shooting if it is activated) and make the health bar of the player always visible.
The game doesn't stay the same forever like Flappy Birds. So check out the differences after every 5 (3 in hardcore) laps. ;) Yes, maybe this is possible. I wonder if it will work without lagging like crazy since I have to check the collision with every single obstacle object then. So with a for loop and then compare the own x and y values with every obstacle. Will check this out if I have some time. Am a bit busy with learning for tests for university right now...
Thank you! I chose the size of my smartphone as the size of the world so I could rebuild the game as it is in the original. I think, it wouldn't be so easy to adjust it now. Maybe I will try it out someday. Wasn't 50, you can see it in the menue. ;) Also no one reached a score of 1 in the hardcore mode yet. Go for it! :) The problem with your idea is that I need to check whether or not the bird touches the obstacle. If I have just one actor with a white gap, the bird couldn't pass it without touching the actor. Right now, every obstacle are two 'Obstacles' objects which are controlled by one 'Obstacle'. So both obstacles do (or should do) the same. Actually it should work like that, but somehow they move as they do...
It seems like "shift" is the most useful key. ;)