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Greenfoot back

EPICxFAIL-_'s Comments

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Did you just move the allowDifferentWeapons() method out of the checkKeys() method where fire() was under the Greenfoot.isKeyDown("space") ?
And by posting the coding I mean just what allows you not to hit the space to allow different weapon usage. Like legit I've been trying to find that out all week and the past day I've been fixing my RPG problem. I lost the version on my computer at school that had all my days work in it so I've been redoing the code from memory. But please post your code! I would like to add it to my game! I'll give you full credit for the method(s) you added in my game!
post the coding for how you did that here please! I've literally been trying all week to get that to work!
Stay out of the top right corner :P that would do it, jkjk, I'll try to make that. I'll have to add a Module to make it the slight delay time. I'll work on that this weekend.
Next will be the ability to choose weapons with different number keys, it's now a work in progress
UPDATE FOR ADDED CONTROL WILL BE ADDED TODAY!
There will be new weapons showing up every other level, a problem with image changing, and amount of time needed for a Display bar at the bottom of the screen can only show up every 2 levels. I will be adding a "choice" for weapons with the number keys (or other keys, not sure what keys yet or what weapons to be added later) more in each update to come
The floor problem he's been working on, sorry I'm commenting on this Grosh. But I've been watching him make this game and that really can't be changed unless he makes the ground thicker. I think, but then again I don't entirely understand all the coding