Well, I do have a python implementation of quick sort and it wouldn't be too difficult to implement it in Java. However, I'm not too sure whether I could visualize it the way I did with the selection sort algorithms.
Schau doch in den Quelltext (Klasse Ball). Die Physik dahinter ist nun wirklich nichts großartiges - Einfallswinkel gleich Ausfallswinkel. Das ist keine große Berechnung.
@danpost Thank you, I used that method and didn't get problems with the ball anymore! For your second problem, I already had that random change in direction built into the game. I made it a little bit less infrequent now, so it should not take so long until the ball comes out of a hopeless situation.
2013/4/13
Algorithms
2012/11/30
What is it?
2012/11/30
What is it?
2012/9/23
Algorithms
2012/9/22
Algorithms
2012/9/19
BreakOut
2012/9/12
BreakOut
2012/8/16
BreakOut
2012/8/15
BreakOut