Thanks for liking the scenario. But i feel to solve the lag caused from the collision will require rewriting the entire collision code Dx. The way it works now is through a loop, more it loops the more smooth the collision(its currently set to loop 8 times but every loop there is a nested loop which checks all the Moveable objects (somewhere around 150 objects at a time) ... so yeah).
2013/11/17
Collision Physics (Gravity) 1.2.3
2013/11/17
Collision Physics (Gravity) 1.2.3
2013/11/16
Forgotten Road
2013/11/16
Test game(collision and scrolling world)
2013/11/16
Test game(collision and scrolling world)
2013/11/15
Test game(collision and scrolling world)
2013/11/15
Test game(collision and scrolling world)
2013/11/14
City
2013/9/8
Two player cannon game