I swear programming never gets easier Dx. trying to implement this into my game made my brain melt.
Question: how efficient is a* pathing for a big grid(like 50 by 40) with around 200 actors using pathing.
shrucis, nah not my intention, but it does that anyways D:
The point of this generating random map thingy is so i can use it on a rts(sorta) game that im working on, adding lakes would complicate stuff even more so probably not :/
those heat seeking balls are scary D:, you should make them a different color, or make them flash white before they turn or something.
Also, encountered this once, two balls collided, they stuck together and started spazzing out on the point.
2013/12/22
Path Finding
2013/12/22
Test map generation v2
2013/12/22
Test map generation v2
2013/12/21
Test map generation
2013/12/12
Simple Game
2013/12/5
Simple Game
2013/12/5
Simple Game
2013/12/5
King Space!?
2013/11/28
Space Chaos