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Oh blarg, I had turned the stars off when i was trying to find out why it was slowing down. They're back on now. And the trig will always be approximated, because its soooo much faster and not much different looking.
Its a bit harsh right now. It keeps decreasing the quality until you get over 55 FPS, which is reasonable on a computer like mine, but not so much for others.
Ah, I'm a idiot! :D I had set the speed down while testing, and forgot to raise it back up before uploading! Should be all fixed now!
Woah, hey! It wasn't doing that before! 0.0 Just a sec, need to figure out why, cause its not the motionblur...
Well, right now I'm using asteroids as targets, but I am already working on models for enemy ships, which will be able to fire back at you and avoid your shots
I don't know, the turning already is pretty fast, and if I made it faster, it would become even more hard to aim
What he means by add actors, is that you have to put code into your World class that adds the actors whenever the world is created. Objects that you added yourself will not show up when you upload it. Think of it this way, when you first load up your scenario and compile it, that is how it is going to look like on the gallery
lol, this IS the old model. But since you couldn't turn around in the old version, i took off the backs to preserve polygons. I haven't changed it back yet, as modeling for this engine is extremely annoying
Oh! forgot to mention, you can press up to accelerate! :D for some reason that hasn't been in the instructions, even though it has been implemented for quite some time! :P