How do you switch to 'real render' mode?
And your welcome for the code! (its cool being the guy who started the 3D mania!)
Now i need to work on my face rendering algorithm
Thats not a bug, it just runs out of array to use, and so it complains. This is by no means the complete algorithm, i just wanted to get the ball motion correct. Having said that, I know there still is a lot of optimization to be done, especially on the sound playing part (I'm going to have a lot of sounds!). Thanks for the random! I only knew about a different class that you had to import, and i was feeling lazy
I will need to do a lot of re-writing when i try to implement faces and a better line drawing system. Right now the entire object needs to be drawn without 'picking up the pencil', so the data size is a lot bigger than it needs to be. And angY and angX are the x and t rotation of the object, controlled by the mouse.
I know there is an easy, simple, and fast way to do your z-Buffering, because i have program on my calculator that allows you to graph in 3D, and it has zBuffering in it. if my calculator can do it, there has got to be a way... I wish i knew what it was...
2009/1/8
MidiDemo
2009/1/8
MidiDemo
2009/1/8
Render Engine
2009/1/8
MidiDemo
2009/1/8
Animusic
2009/1/5
Rasterizer
2009/1/4
Terrain
2008/12/25
Castle Storm 3D
2008/12/16
finalminigolf