This site requires JavaScript, please enable it in your browser!
Greenfoot back

Builderboy2005's Comments

Back to Builderboy2005's profile

Thanks!
it complains and then won't compile.
How do you switch to 'real render' mode? And your welcome for the code! (its cool being the guy who started the 3D mania!) Now i need to work on my face rendering algorithm
It says that it uses a newer version of the greenfoot api, version 2.0.0 but the newest one to download says 1.4.6... where do i download 2.0.0?
Thats not a bug, it just runs out of array to use, and so it complains. This is by no means the complete algorithm, i just wanted to get the ball motion correct. Having said that, I know there still is a lot of optimization to be done, especially on the sound playing part (I'm going to have a lot of sounds!). Thanks for the random! I only knew about a different class that you had to import, and i was feeling lazy
I will need to do a lot of re-writing when i try to implement faces and a better line drawing system. Right now the entire object needs to be drawn without 'picking up the pencil', so the data size is a lot bigger than it needs to be. And angY and angX are the x and t rotation of the object, controlled by the mouse.
I know there is an easy, simple, and fast way to do your z-Buffering, because i have program on my calculator that allows you to graph in 3D, and it has zBuffering in it. if my calculator can do it, there has got to be a way... I wish i knew what it was...
Thanks! It still isn't quite complete, and i'm looking for ways to cut down on the loading time.
I can now get the ball through the walls.