well in the near future i will add multiple enemies, and all it will do is copy the correct image to the buffer, then scale it. This new way would take up a lot
more memory because you would have 1 of those lines for every object. But i will have to run some tests.
Hey, what do you know, its Jonathan King!
heloooo
So you need to add code in your program that adds objects, because we as users cannot actively add objects to the scenario.
that would work
I did a bit more research and it seems WASD is only used for Mouse/keyboard games, since my game is keyboard only (Mayby with some mouse gui)
i can get away with arrow keys :D
So, many people want to see strafing, and i have the technology, but being a gamer myself, i don't know what keys to assign it to and such. I was thinking of switching to WASD, but would that be a good idea? What keys would i use for strafing then?
Its is, after all, the user's opinion that matters ;)
I actually had to write a z-buffer for the enemy display in my 3D game, but i'm sure it would be too slow to work for such a large number of polygons.
But this is awesome, ite real 3D, as opposed to raycasted imitation of 3d
;)
I've been noticing these little horizontal lines appearing on the screen sometimes during operation. And when i act through it, they show up for a split second but are gone by the end of the act. The reason i ask is because this sometimes does not happen and i am wondering if this is some kind of glitch or problem with my code or something.
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