Quite all right. Though the relative bouncing makes it harder, it's definitely more interesting than my original (the ball's X and Y speeds were randomly determined at the start. Hence, the ball never changed direction.) Aiming does allow for some control on the part of the gamer, though that does present the issue of when the ball goes off of a far edge of the paddle, it speeding hopelessly out of control. Part of the challenge is to maintain a reasonable angle of travel to work with. However, it should not get to a point where it is impossible to catch. I'll have a look at that.
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2010/8/20
Excavation: A Breakout Game