For your first question, pretty simple graphics, I'm not looking for an art prodigy. I can create basic stuff, but it's quite a hassle for me and I really don't like doing it. The second question is a little more difficult to answer, as generally what I'm looking for is someone who can create simple graphics without regard to context I guess? I can't quite find the right way to describe it, but almost like a partnership. The current game I'm working on is...
Well, one of the current games I'm working on is similar to the style of Kartoffelbrot's Tiny Tank, except it's hopefully going to be closer to an RPG in terms of a storyline.
@Super_Hippo It's not random noise, as GreenHouse says it's just a repeating file. White Noise, or Static Noise, whatever you call it, is that black and white pixel animation you see.
@GreenHouse Thanks! I've been playing around with image creating, and what the background does is every three ticks, it randomly sets every pixel to a shade of gray.
Actually, Kartoffelbrot, much of the time I do the survival mode in hardcore difficulty. For me this is a lot easier, since I rarely ever miss a tank I shoot at, and so long as I shoot first, with insta-kills on, there's never really a problem for me. However, I believe that I got that highscore with difficulty set to medium or hard. Easy is sorta boring.
By the way, on the high scores list, some of the names get clumped together at the bottom of the screen, is this intentional? If you only displayed the top 8 players, I don't think it'd be a problem.
My highscore is 844. Kartoffelbrot's is 849. SO CLOSE.
Not like I could've lasted any longer in survival mode though, I ran out of ammo at 600, and had to resort to using mines.
Sorry! On second look I saw that there's no difference between Heavy and Light except for their mass variables and images. I just did that inside of a constructor, along with the colorizing.
Also, something I found interesting. You have almost the exact same code for applying gravity on all objects as I did.
List bodies = getWorld().getObjects(Matter.class);
for (Object body : bodies){
if (body != this){
//Do Gravity Stuff
}
}
Once again, I think this is pretty cool!
Darn!
I was just making a simulation just like this, and wanted to see if someone had already made one before I posted it, so I searched Greenfoot for gravity and got this. Really cool, although why did you use two different classes for matter, Heavy and Light? All matter uses the same gravity, so there shouldn't be a need to make different classes. Still, nice job!
2013/12/3
Recruiting an Artist
2013/12/2
White Nosie / Static Noise
2013/12/1
Tiny Tank
2013/11/30
Tiny Tank
2013/11/29
Tiny Tank
2013/11/28
Castle Storm II
2013/11/27
Gravitation
2013/11/27
Gravitation
2013/11/26
Velocity Tests